David E Brennan
Partner
Co-Chair of Global Tech
Article
5
Following Facebook's announcement of its rebrand to Meta Platforms Inc. or 'Meta', the internet has been flooded with articles and opinions on the 'metaverse' – but what actually is it and how might it be used?
At present, the metaverse is a bit of an abstract concept as it doesn't fully exist yet. The idea is it will be an alternate immersive 3D reality, where every part of your life could be replicated in a digital universe. This could be made up of one or multiple worlds that collaborate and interact, allowing your avatar, or 'digital twin', to work, play, socialise and shop, all in a virtual or augmented reality.
The metaverse is not a concept unique to Facebook, other companies, such as Microsoft, Zoom and Nvidia, are also looking at how they can be part of it. The term metaverse itself originally comes from the 1992 sci-fi novel, Snow Crash. The book is set in a bleak dystopian future where the main character lives between his normal reality and a metaverse, fashioned as an urban environment that users experience from a first person perspective.
The metaverse in our reality though is being touted as a successor to the internet as we know it, made up of shared virtual 3D spaces to create a parallel universe. The gaming world in particular has already dipped a toe in the metaverse with Roblox, Second Life and Fortnite immersing players in shared, customisable worlds. However, the metaverse will go far beyond this to introduce a fully customisable experience that links digital platforms from all areas of your life, such as work, retail and social. VR headsets are also likely to play an important part in bringing this new world to life.
If the vision of a seamless replication of our real world into a digital version could be achieved, the metaverse creates almost limitless possibilities!
These are all still mostly just ideas though and the metaverse will not be built overnight. A huge amount of investment is needed into both the technology and the concept, and it will undoubtedly encounter a range of legal and ethical issues. Whilst there are elements of the metaverse that already exist, they operate on their own independent platform, with their own currency, content and rules - in the metaverse these would need to be integrated. It would also need a huge number of people using it to help build the data and create a meaningful replication of the real world online. However, the metaverse is estimated to be worth around $82 billion by just 2025 so it is definitely an interesting prospect for businesses of the future.
If you have any questions about this article, please contact David Brennan or Sushil Kuner.
CECI NE CONSTITUE PAS UN AVIS JURIDIQUE. L'information qui est présentée dans le site Web sous quelque forme que ce soit est fournie à titre informatif uniquement. Elle ne constitue pas un avis juridique et ne devrait pas être interprétée comme tel. Aucun utilisateur ne devrait prendre ou négliger de prendre des décisions en se fiant uniquement à ces renseignements, ni ignorer les conseils juridiques d'un professionnel ou tarder à consulter un professionnel sur la base de ce qu'il a lu dans ce site Web. Les professionnels de Gowling WLG seront heureux de discuter avec l'utilisateur des différentes options possibles concernant certaines questions juridiques précises.